Everything All The Time

About

Multidisciplinary Inspiration

With so many great categories of design, it is hard to just focus on one. Which is why this blog will focus on a little bit of everything: architecture, furniture, product design, illustration, various artists, etc. Curated by Brian Everett of EVRT Studio in Kansas City

Submit your work to be featured!

Also check out the EVRT Studio newsfeed and visual stream on Tumblr.

Other places to find me: flickr / twitter
“Pollution is nothing but the resources we are not harvesting. We allow them to disperse because we’ve been ignorant of their value.”

— Buckminster Fuller


2.2.10   4 note(s)  

It is a rare occasion when I post a video, but this one was sent to me by my wife and I was taken back by it. It was created for the AARP U@50 contest, and placed second. Written by Jonathan Reed, after reading this little speech it is then read in reverse (sentence by sentence that is) and gives a completely opposite meaning.

The message given when read in reverse has a great message. It is probably why I have such a hard time working for other people: I just don’t care about work that much :) I probably should have moved to Europe


1.7.10   10 note(s)  

How to lose money on your product idea

I’m starting to see a lot more posts on Tumblr involving Industrial Design, which is really nice because I don’t feel so alone. I thought I would start chipping in with more articles and information on being in the ID field, since that is the specific field I am in.

Don’t ever sell yourself short with one of your ideas. Yes, it better be a damn good idea if you plan on pursuing it to the point of patenting and either manufacturing it yourself or selling it to a company. But don’t count out your idea until you have some solid evidence it won’t work.

That being said, if you go to the length of patenting the product and selling it to a company, make sure you cover every possible loop hole. Don’t ever take a lump sum on selling a product idea. Always take a royalty, and at least get the royalty for a long time, if not for the life of the product.

For example of how it can go wrong if you take a lump sum; in an interview with Inventors Digest, David Fitzgibbons gives a scenario of the original designer for the 1964 era 12” G.I. Joe. The designer at the time took a lump sum of $100,000. At that time, that was a lot of money. And who would have predicted that G.I. Joe selling so well? David even admits he probably would have taken the lump sum. There was no market evidence back then, of how well a toy like that might have sold. Guess what? If the designer would have taken a royalty, he could have made possibly $20 million. That is staggering.

But it is great with today’s technologies, there is plenty of market evidence of how something might sell, with at least some sort of example that would be similar to your invention.

If you wish, you can read the full interview with David here


12.3.09   10 note(s)  

This is exactly how I feel, and I have to remind myself of this sometimes, when I get a hater….
(via brendanmc)

This is exactly how I feel, and I have to remind myself of this sometimes, when I get a hater….

(via brendanmc)


Reblogged from Blather Up.

10.15.09   97 note(s)